using System.Collections.Generic;
using Gj;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

[CreateAssetMenu(fileName = "LogSettings", menuName = "Gj/LogSettings")]
public class LogSettings : ScriptableObject
{
    public bool process;
    public bool data;
    public bool info;
    public bool action;
    public bool warn;
    public bool error;
}